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AI Insights · Timothy · April 2024

Top 5 Puzzle Games in Finland Q1 2024: Performance Insights

Discover the performance of the top 5 puzzle games in Finland for the first quarter of 2024, with insights on downloads, revenue, and active users.

Top 5 Puzzle Games in Finland Q1 2024: Performance Insights

In the first quarter of 2024, Finland saw notable performances from the top 5 puzzle games on a unified platform. Here's a closer look at the trends in weekly downloads, revenue, and active users for these popular apps.

Block Blast! from Hungry Studio experienced a steady increase in weekly downloads, peaking at 8.1K in early February. Although downloads slightly declined towards the end of March, the app maintained a strong presence with an average of around 5.5K weekly downloads. Active users demonstrated a consistent upward trend, starting at 27.2K in early January and reaching 36.5K by early March.

Wood Nuts & Bolts Puzzle by ABI Games Studio saw its weekly revenue grow steadily, peaking at $720 in early February. Weekly downloads fluctuated, with a high of 3.1K in late January and a low of 2K in late March. Active users increased progressively, beginning at 3.9K in early January and reaching nearly 7.7K by the end of March.

Help Me: Tricky Story, also from ABI Games Studio, had an impressive start with downloads peaking at 6.2K in mid-January. However, downloads gradually decreased, settling at 827 by the end of March. Active users followed a similar trend, starting strong at 11.3K in mid-January but declining to 7.4K by late March.

Get Color - Water Sort Puzzle from ZephyrMobile showed stable weekly revenue, maintaining an average of around $60 throughout the quarter. Weekly downloads peaked at 2.8K in mid-February but saw a gradual decline, ending at 1.6K in late March. Active users exhibited a peak of 9.4K in late February, with a slight decrease to 8.1K by the end of March.

Words of Wonders: Crossword by Fugo Games maintained steady revenue, averaging around $950 weekly. Downloads started at 3.7K in early January but tapered off to 2K by the end of March. Active users showed a gradual decline from 23K in early January to 17.5K by mid-March, with a slight recovery to 18.6K at the quarter's end.

These insights into the top 5 puzzle games in Finland for Q1 2024 highlight the dynamic nature of user engagement and revenue generation. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024